Futurus | Meet Sean Feeser, XR Developer
18991
post-template-default,single,single-post,postid-18991,single-format-standard,bridge-core-1.0.1,et_bloom,ajax_fade,page_not_loaded,,overlapping_content,qode-content-sidebar-responsive,transparent_content,qode-child-theme-ver-1.0.0,qode-theme-ver-18.0.2,qode-theme-bridge,disabled_footer_top,qode_header_in_grid,wpb-js-composer js-comp-ver-5.7,vc_responsive

Meet Sean Feeser, XR Developer

We are excited to announce that our team has grown once again! This time around, Futurus has gained a talented developer with a love of movies and video games. As is tradition, we’ve asked him several fun questions for our blog. So, without further ado, meet Sean Feeser, Futurus’ XR developer committed to using immersive technology to build a better world.

Can you remember your first XR experience? What was it like?

During an internship in 2014, I was handed an Oculus DK 1 and tasked with figuring out how it worked. I remember spending half the day trying to get it set up and getting really annoyed with it. By the time I had gotten to the instructions for putting on the headset, I had practically decided that this thing was just a total gimmick. However, when I put the headset on for the first time, I was shocked to see how immersive and realistic it felt.

Oculus’ latest headsets provide a far more intuitive experience than did the original Oculus Developer Kit 1 (DK1).

I spent the second half of the day downloading and testing various roller coaster rides and moonwalk experiences—they made me so nauseous, but I still had a ton of fun. I recognized this platform’s potential from day one, but I also knew there was a lot of work to be done if it was ever to realize it fully.

What about immersive technology excites you the most?

Video games have been an instrumental part of my life since childhood. Not only did they help me learn, but they also encouraged my wild imagination and dreams of a better future. The levels of immersion facilitated by interactive media rivals no other; its ability to lure, guide, and plant ideas within players’ minds is an exciting power that comes with great responsibility. My entire life, I’ve known that I want to create these experiences and use them for the greater good.

Are there any personal projects you enjoy putting time into?

Outside of Futurus, I develop my own VR game, Vertical Shift, where players can swing around with grapple hooks or fly with jetpacks. As a child, I always fantasized about getting to fly around like a superhero—I am so grateful that VR has finally brought me closer to making this dream come true!

What is your favorite film or film genre? 

I enjoy thought-provoking sci-fi films like iRobot, WALL·E, Chappie, District 9, and Inception. Beyond the cool world-building and technology, I love how these movies depict modern-day issues by illustrating their long-term repercussions. Entertainment media has powerful, persuasive effects, so I love how these movies can make complex problems, so simple to understand.

WALL·E is the story of a solitary robot on an uninhabitable, lifeless Earth filled with garbage and waste.
Through Chappie’s robot protagonist with human-like, artificial intelligence, the film explores humanity’s destructive tendencies and the effects of parenting on kids.
District 9 uses an alien invasion to tackle heavy themes of racism and class inequality.

What do you hope to accomplish as part of the Futurus team?

I aim to be a driving force in ensuring that XR is used for the right reasons. This technology can give people tools to be more aware of harmful situations or understand the impact that their actions (and inaction) may have on themselves and their community.



Join our email list!

Receive the latest immersive tech news and updates from the Futurus team.

You have Successfully Subscribed!