02 Aug Meet Paul Welch, Lead Developer
Paul is the Lead Developer at Futurus and all-around digital whizz kid. He recently moved from Orlando to Atlanta to be with the Futurus team full-time and hasn’t looked back! Let’s meet the man behind the beard.
You graduated from Full Sail a few years back. Before enrolling at Full Sail, what were you up to?
Before deciding to go back to school I worked as a CCTV installation technician, and before that, I worked for Gamestop for quite a while. I enjoyed both those jobs, but eventually, I felt it was time to move into a career that was more in line with my interests.
What got you interested in becoming a developer?
I have always had an interest in how things worked behind the scenes. I learned how to repair computers at a young age, and that developed into tinkering with other electronics. Eventually, this curiosity combined with my interest in the video game industry lead me down the path of becoming a full-time developer.
You recently moved from Orlando to Atlanta. What’s your favorite part about Atlanta so far?
The Futurus office obviously! I haven’t had a chance to really explore Atlanta yet, but I am already noticing how much of a hub it is for technology. That is something that really falls into my interests and I am excited to see more.
Word on the street is you are a collector. What’s your most prized collectible?
Currently, that would be my Sega Genesis kiosk display. It was used in stores to show off the Sega Genesis hardware and games at the time. As a collector, it has to be one of my favorite items.
You have a special talent for winning contests and sweepstakes. What’s the more recent contest that you won?
I won a PlayStation VR from a Taco Bell contest. I actually won it the day after I canceled my pre order, which was kind of strange. My favorite games to play on it are Star Trek Bridge Crew and Farpoint.
Tell us about your favorite project that you’ve worked on:
That would probably be my final project while at Full Sail. It isn’t something I would consider great or even that good. However, the experience I had making it with my team was both educational and entertaining. At the time the school was restructuring how their courses were run so we had guidance, but no real course structure. We had to work as a team had to figure out what we wanted to do, execute on that, and do our best to meet the instructor’s expectations of the project for each milestone. It allowed us to carve our own path and test the boundaries.
Twitter: @Enmity